
Send the ball into it to check the Pokemon you’ve caught up until now, and choose which one to evolve. Send the ball into the left loop three times, and you will see the Market changing into Pokemon Center. Send the ball into the Hatch Lane again so you can repeat the process.ĮVO Mode:To start EVO Mode, all three lights on the left loop must be active. Hit the Pokemon three more times to light up the whole word, and you will catch it.Įgg Hatch Mode: The fourth time the ball is sent through the Hatch Lane, the egg will hatch. The hatched Pokemon will roam the board for a while. Once revealed, the Pokemon will appear, with the word CATCH! below it. The silhouette of the Pokemon will appear on the central image, and can be revealed by hitting the bumpers three times. Once done, send the ball into Sharpedo, and the catch can start. Send the ball through the right loop to do this. If three Gulpin are gathered, Travel Mode will start.Ĭatch ‘em Mode: To start Catch ‘em Mode, first you need at least two lights on the right loop active. If the left Linoone is hit, a Gulpin will appear behind it. At the other side, there is a Ball Upgrade. After a few hits, Nuzleaf will fall over, serving as bridge to finish the lane. When not facing you, Makuhita can punch the ball when it passes by and send it through a special lane where Nuzleaf is. Once hit, the Linoone will pop their heads out. If you hit the right one, Makuhita will change its position. The final feature of the board is the switch where Chikorita stands. Hitting it will make Chikorita use Razor Leaf on both Linoone standing on the side walls above the flippers. Left to the Hatch Lane is the Coin Lane, which gives you coins each time the ball is sent through it.

After that, send the ball inside the nest again to make Aerodactyl deploy another egg and Cyndaquil will resume its position. If hit three times, it will be encased in the nest, and the egg above it will be ready to hatch once the ball is sent there one more time. Hitting the Whiscash body will make it angry, and will disappear while using Earthquake to shake the entire board for a while. Rarely, a Whiscash will appear, and hitting the ball into its mouth leads to the Spheal Challenge, a bonus minigame. You can find yourself with one rotating Chinchou, three rotating Chinchou, three static Chinchou or three static Lotad. On the right wall of the Hatch Lane there’s a switch that changes what the bumpers are. More to the left, we find the bumpers and the Hatch Lane. Another Extra Ball can be purchased in the Market.ĭescr iption:On the right side, we find the Catch Lane, leading to Sharpedo. The number of Pokemon caught is displayed in the bottom right corner, next to the number of coins and balls remaining. The upgrade lasts for about 60 seconds before fading off.Īs a last reminder, you get an Extra Ball when you catch 15 Pokemon in any possible method.

These lights represent the Ball Upgrade, and when all three are on, your Pokeball will turn into a Super Ball, then an Ultra Ball and finally the Master Ball. Contrary to the common games, the Ball Upgrades only serve for bonus multiplier: 2 for the Super Ball, 3 for Ultra Ball and 4 for Master Ball. On the upper part of the board, above the bumpers, there are three more lights.

In the Slots, many goodies can be earned, ranging from bonus points to special events. At this time, or when the mode you are in right now ends, the central hole will open, leading to the Slots. Each time the ball passes through the lane, the letter lights up, until the word HOLE can be read.

Each of this lanes also has a light, with a letter on it. Pikachu protects one side, and can deflect a ball that falls onto it if the Pika Charger, located in the right loop in both boards, is flipped to its maximum capacity. Going down a little more, we find the inner lanes heading to the flippers, while the outer two bypass the flippers, losing the ball. Once all three lights are on, the hole above the image will open to grant access to the bonus stage displayed in the image. Catching/Hatching a Pokemon lights up one, while evolving counts as two. Below the picture, there are three lights. Above it, there is a special hole that opens under circumstances explained later. The lower part of both boards features a central image of the location you are in right now. Each board has its own unique set of features, locations and Pokemon, but some things are shared in common by both boards.
